DAMARJIAN
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Examples of WWE Characters

Liv Morgan

Picture

Blender Sculpt

UVS

Low

Final Model

Job SummaryJoin Visual Concepts as a Senior Character Artist for WWE 2K, where you'll bring WWE Superstars to life and empower player customization through innovative character creation. This fully remote role offers the chance to work with cutting-edge technology and a highly skilled team, shaping the future of sports entertainment gaming.About this jobAt Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need:We are looking for a Senior Artist to join our Create team, working on an enormous roster of WWE Superstars, supporting character creation. You’ll build varied costumes, accessories, gimmicks and hairstyles that enable players to customize and create their own one-of-a-kind celebrity of sports entertainment.
WWE 2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.

What You Will Do:
  • Work closely with Art and Character leadership to achieve amazing standards.
  • Model, UVs, and texture using Maya, Substance Painter, and Photoshop.
  • Use our toolset to create and maintain rigs for characters (face and bodies) and attires.
  • Collaborate with Art, Production and Engineering to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined creation processes.
  • Troubleshoot technical issues related to character rigs and simulation.
  • Meet delivery deadlines under production constraints.
  • Work in an approval pipeline for assets that have been produced by external vendors.
  • Mentor other artists as needed

Who Will Be A Great Fit:
  • 5+ years industry experience
  • Experience researching, piloting, and rolling out new techniques
  • Understanding of game engine limitations.
  • Possess strong time and project management, be a great colleague, and have good work ethics.
  • A love for games (not just ours!)

Might Be Nice:
  • Fluent in Python (PySide / PyQt)
  • Zbrush, Maya and Substance Painter knowledge
  • Shotgrid, Perforce, Jira, Confluence.
  • End-to-end knowledge of game production processes, and ability to scale your role to each phase
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  • Portfolio
    • Frankie
    • Tech Art Examples >
      • Maya Tools
      • Unity Shaders
    • Motion Graphics
    • Unity tools
    • Animation Cinematics
    • Animation Cycles
    • Character Models >
      • Cartoon Characters
    • Illustration
  • Press
    • Interviews
  • About Alex Damarjian
    • privacypolicy
    • About Alex Damarjian
    • Press/Interviews >
      • Media
  • Projects
  • Tutorials
  • Teaching Portfolio
    • Character Art Process Book
    • Animation
    • CV, Teaching Philosophy, etc..
  • Adobe
  • Visual Concepts