DAMARJIAN
  • Portfolio
    • Frankie
    • Tech Art Examples >
      • Maya Tools
      • Unity Shaders
    • Motion Graphics
    • Unity tools
    • Animation Cinematics
    • Animation Cycles
    • Character Models >
      • Cartoon Characters
    • Illustration
  • Press
    • Interviews
  • About Alex Damarjian
    • privacypolicy
    • About Alex Damarjian
    • Press/Interviews >
      • Media
  • Projects
  • Tutorials
  • Teaching Portfolio
    • Character Art Process Book
    • Animation
    • CV, Teaching Philosophy, etc..
  • Adobe
  • Visual Concepts

Page Description

This page highlights the requirements of the Adobe Senior Technical Artist position and demonstrates how my current and past experience directly addresses many of them.

Highly Skilled in Adobe Substance 3D Tools
Examples of assets using Adobe Substance Suite

Painter

Designer

Stager

Sampler


Familiarity With Various Design Pipelines

The following examples showcase my ability to execute projects from concept to completion (code, art, and design). This includes developing and launching a PhD vision therapy app (Nintendo 3DS) and a financial responsibility app, both of which achieved high visibility by being featured on NBC News. In my role as a Technical Artist for a HoloLens PTSD project, I managed asset pipeline integrity (materials, rigs, textures, hookup, and triggering). I also independently built complete therapeutic games for VividVision and Karina Labs on the HoloLens platform.

Responsville- Finance App: Mobile and Web

PDI Check - Medical App: Nintendo Switch

Vivid Vision: Game Suite- VR

LEO VS ROBOTS - EDUCATIONAL: PS4 &. VITA
PTSD Treatment App: HoloLens
Karuna Labs: Dog Fetch- VR

Python Scripting Examples

python tools and tutorials


My experience includes technical instruction at Amazon, where I authored tutorial content on using Python to script UI elements for the O3DE engine. Later at Netflix, I developed a critical set of auto-rigging updates and a custom Python Rigger for our character pipeline, which automated the importing of characters, the copying of animation data, and the precise correction of bone alignments.
  • Link to a Series on Python scripting in Maya
  • Link to O3DE Python Scripting tutorials

Workshops &  Events

🎬 Technical Content & Feedback Loop Management


I designed and led the creation of multiple tutorial series for Amazon, including all digital content (e.g., animations, character models) and branding assets (e.g., title cards). For each series, I drove the content strategy by conducting user needs assessments through social media and email surveys. This feedback-driven process ensured that every tutorial directly addressed user demand, resulting in high-impact educational resources for the community.

O3D conference


Working with Lead Engineer Roman Hong, I represented the Animation team as a co-presenter at the O3D Conference in Austin, Texas. Our responsibilities included developing a technical presentation for a full room and online guests, followed by a live, real-time Q&A session.
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Engaging Teacher &  Communicator

Academic appointments


My responsibilities included working with outside vendors to procure new hardware for the school. I handled both student instruction and faculty development in the effective use and assessment (rubric creation) of Adobe product-based courses.
Institutions where I taught or served as a Department Coordinator often maintain my profile on their websites. Below are links to my Rate My Professors reviews ( 4.5 - 5) and official bios.
  • University of Illinois Champaign
  • Columbia College Chicago
  • IIT
  • Purdue
  • Palm beach Atlantic University​​

Proficiency With DCC Tools

Warm Up


Select the image on the right to view a page demonstrating my proficiency with various DCC tools.
Illustration
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3D DCC Tools
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Animation
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Create Inspirational Content

Logo Motion graphic 


Created for GDC and as intro animations for various game types

Collecting Product Feedback

Netflix:  Squid Game: Unleashed


One of my duties as a Technical Artist, at Netflix, was to conduct performance testing and gather feedback to improve on game mechanics, such as player movement testing in Squid Game: Unleashed's "Red Light, Green Light" mini-game. The playtest goal is to assess the precision, responsiveness, and control of the core movement system under pressure, involving scenarios like successfully performing three cycles of Green Light movement and Red Light stopping and navigating past NPC obstacles for quick lateral evasion. Documentation is done using both in-game telemetry to collect quantitative metrics like Stop Distance (≤0.5 game units) and Latency of Input, and qualitative notes detailing player frustration or visual slipperiness. The post-test survey s and open-ended questions to gather subjective feedback,  for analyzing this data and translating it into actionable development tasks(e.g., "Reduce the player's deceleration curve by 15%") in tools like Jira.

Amazon Game Tech: 03DE


I was responsible for bridging technical gaps by creating trainer videos for both the O3DE engine and Amazon GameLift integration. I deployed a multi-channel feedback system to ensure content effectiveness and drive engine improvements. Data was collected via YouTube polls for high-level topic demand, email surveys for in-depth quality review, and constant monitoring of O3DE Discord channels. This process allowed me to generate a prioritized tutorial roadmap and provide developers with actionable feedback on pain points like GameLift setup complexity, directly influencing development cycles.
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  • Portfolio
    • Frankie
    • Tech Art Examples >
      • Maya Tools
      • Unity Shaders
    • Motion Graphics
    • Unity tools
    • Animation Cinematics
    • Animation Cycles
    • Character Models >
      • Cartoon Characters
    • Illustration
  • Press
    • Interviews
  • About Alex Damarjian
    • privacypolicy
    • About Alex Damarjian
    • Press/Interviews >
      • Media
  • Projects
  • Tutorials
  • Teaching Portfolio
    • Character Art Process Book
    • Animation
    • CV, Teaching Philosophy, etc..
  • Adobe
  • Visual Concepts